AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Turkey: Q1 2024 Performance
Analyzing the performance of the top 5 casual games on iOS in Turkey for Q1 2024, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 casual games on iOS in Turkey showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, sourced from Sensor Tower.
Words of Wonders: Crossword from Fugo saw a fluctuating trend in weekly revenue, peaking at around $3.2K in early February before settling at approximately $2.1K by the end of March. Weekly downloads started strong at over 30K in early January, but gradually declined to around 21K by the end of the quarter. Active users remained relatively stable, starting at 347K and peaking at 365K mid-January, before leveling off to 325K in late March.
Subway Surfers by Sybo Games maintained a consistent download rate, beginning at 30K in early January and ending the quarter with around 25K downloads per week. Revenue showed a slight upward trend, reaching a high of $600 in mid-March. The game boasted a robust user base, with active users peaking at 749K in late January and stabilizing around 596K towards the end of March.
101 Okey Plus Rummy Board Game from Zynga Inc. experienced impressive weekly revenue growth, starting at $63K and peaking at over $101K in mid-March. Downloads remained steady, averaging around 25K to 31K per week. Active users showed a positive trend, increasing from 465K at the beginning of January to 540K by the end of March.
Royal Match by Dream Games had substantial weekly revenue, starting at $66K and reaching a high of $94K in mid-February. Weekly downloads decreased from 30K in early January to around 16K by the end of the quarter. Active users remained consistent, averaging around 370K to 390K throughout the quarter.
Candy Crush Saga from King showed a stable revenue trend, starting at $52K and peaking at $69K in mid-March. Weekly downloads fluctuated slightly, from 21K in early January to approximately 15K by the end of March. Active users hovered around 177K at the beginning of January, peaking at 193K in late January, and then stabilizing to around 156K by the end of the quarter.
For more detailed insights on the performance of these top casual games, visit Sensor Tower.